Territory
A finite 12×8 world grid of 96 regions. Oil fields, ports, capitals, fortresses — each with its own income and defence profile. Scarcity is the engine of conflict.
Sign inPersistent · Multiplayer · Real time
Claim ground. Bank its income. Train an army. Sign a treaty you may not honour. Power is a function of territory, wealth, alliance standing and reputation — visible to everyone, contestable by anyone with the strength to take it.
A finite 12×8 world grid of 96 regions. Oil fields, ports, capitals, fortresses — each with its own income and defence profile. Scarcity is the engine of conflict.
Act any time; the server resolves instantly under a row lock. Two attacks in the same second cannot both win. You can be betrayed at 2am.
Create, join, chat, pool a shared treasury. Allied territory defends harder — until the day your officer decides it shouldn't.
Boosts are temporary and hard-capped at +30%. Major assets are one per player per rolling 30 days, earned or bought. Money buys tempo, never a bigger ceiling.
Free currency, earned by playing, is the only currency that can permanently increase a player's power ceiling. Paid currency can accelerate, decorate and temporarily boost — but never permanently out-scale a free player who plays well.